Plains of perils is a point and click adventure game initially set in the 1920's, this game has been festering for a number of years, and every time I try to get started work or some other priority takes over.
It's primarily built on the excellent Wintermute engine
http://forum.dead-code.org/
and is going to be delivered as a 2 d product. It might be that at a later stage I change it to 2.5 d as I am building a lot of the assets in 3d and rendering them, but we will have to see about that.
I was distracted for a couple of years by working on the excellent Seraphite project, but that now is on hold so plains takes off again.
https://www.facebook.com/OrdinanceoftheFuries
It will be apparent that my graphics skills are limited, and this has hindered solo game development in the past. I would be delighted to work with artists but, let's be clear there is no money in this for anyone yet.
It is my intention to get crowdfunding, to improve the graphics side of the game and I have a goal to launch a a crowdfunding exercise in about 9 months.
Although I would describe myself as an independent game designer I have worked in a wide variety of roles in the software business for a number of years generally with a high degree of success, and so have all the business and programme management skills necessary to make a big success.
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